4/18/2024 0 Comments Playspace mover valve index![]() ![]() once pair with the headset, seems to work much much better. I just now decided to plug in all the usb extenders that came with the trackers and seperate out the dongles a bit, we'll see if that helps with their tracking.īut yeah, long story short, if you have this single controller jitter problem, and you have vive trackers or at least vive tracker dongles, try unplugging the dongles and see if the controller is pair to your headset or one of them. It looks like the controller wasn't paired to the headset, but the dongle, so there was probably interference from something plugged in near it, because my trackers have had jitter issues in the past. After that, I unplugged all the tracker dongles, re-paired both my index controllers with only my vive headset plugged in, and voila, no more jitters. Upon unplugging the second dongle, my left index controller went from green lit to blue lit, indicating it wasn't pair with my computer anymore. I decided to try unplugging the tracker dongles to see if they had anything to do with it. I have 2 index controllers and 3 vive trackers, and was having trouble with my left controller drifting and jittering, even when I wasn't using the vive trackers. Please check the wiki and our troubleshooting guide.Please browse the subreddit for common questions & check the wiki.We don't allow political discussion or sub-reddit drama.No impersonation, claiming to have "insider knowledge", or posting intentional misinformation.We don't allow memes, or URL shorteners.Self-promotion is allowed for game developers and YouTube personalities, please read further below.No buying, selling, begging, giveaways or crowd-funding.Low effort posts that are not allowed include shipment notification, arrival and unboxing photos. What VRChat doesnt allow, is modding the VRC client with a modloader to inject mods into it for instance. Posts must be on-topic and relevant to Valve Index. OVR advanced settings, toolkit, space calibrator (for full body) and other such programs directly related to steamVR arent considered third party programs, but expansions of steamVR. Posts must be about or related to the Valve Index and must not be low effort.Discussion and debate is encouraged but name-calling and/or harassment will not be tolerated. ![]() It's annoying that its hard to reproduce and seems only to happen the first time or after room setup, because its the first time someone is playing the game and will assume its broken all the time. These do not happen when playing from Unity editor, only in the build version. Headset and controller tracking all works, it just seems the headset zero position is at the floor level. I was messing around with some playspace settings in OpenVR Advanced settings, and I did accidentally turn on 'Safe Mode' in VRChat (Which, btw, can I just say its incredibly annoying that the binding for this if you accidentally activate it COMPLETELY overwrites your custom safety settings, requiring you to manually rebuild them. Reported with Valve Index, using SteamVR standing setting - headset spawns at the VR floor. Issue 3: Height calibration ignored, headset at floor level Also seems to go away if the game or steamvr is restarted. This does not happen if room-scale is setup. ![]() If SteamVR room setup is set to a standing play area (no guardian setup) then the game will position the player in the lower-left corner of the play space and assumes that is the center. Issue 2: Seated / standing play mode positions player in the corner of VRrig play area It will go away if the game is restarted. This happens on the first play-through if the room setup was done, or the headset was asleep during launch. The play space floor is well above where it should be, around 1 room hight of where expected. Issue 1: Playspace is high above the floor Recently converted my game to OpenXR, I and many of my players are reporting strange issues with play space positioning in SteamVR. ![]()
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